Defensive StatsBloodborne Wiki » Game Mechanics » Defensive Stats |
Source ❘ Edit ❘ Sitemap ❘ License page revision: 20, last edited: 04 April 2018 |
Basic Information |
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Icon | Stat | Effect |
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Basic Stats | ||
HP |
The power, or will, to survive. When your HP reaches 0, you die, so having a large maximum pool of HP is valuable by itself, but Bloodborne has specific systems that make having high HP even more important than you might guess. This stat is determined by your Vitality and can be further increased by Clockwise Metamorphosis Caryll runes. | |
Stamina |
Stamina is necessary to perform various action. Depletes as actions are taken, but refills automatically. Attacking, rolling, dashing, backstepping, and quickstepping all consume stamina; if you don't have enough, you won't be able to perform those actions. Being unable to roll or quickstep is a huge problem, as those are your primary means of defense. This stat is determined by your Endurance and can be further increased by Anti-Clockwise Metamorphosis Caryll runes. | |
Discovery |
Governs chances of enemies dropping items when defeated. This helps find more items after defeating enemies. It's not strictly required, but it does help with finding supplies while running Chalice Dungeons. Other option how to increase Discovery, without leveling up Arcane, is to equip an Eye Caryll Rune. | |
Defensive Stats | ||
Physical DEF |
Ability to defend against attacks made with bare flesh or against foes with corporeal existence. As you level up, your physical defense will also increase. This is tied to your Level. It doesn't matter which stat you increase; your physical defense will also go up. No matter which stats you choose to focus on, your character will become stronger and more resistant to enemy physical attacks. In other words, leveling up makes the game easier. | |
Slow Poison RES |
Resistance to slow poisoning. The higher this attribute, the more resistant you are. Status Ailments are often more deadly than normal attacks. It is always better to avoid such affliction, as curing ailments in the middle of a battle can be tricky. Still, you will inevitably need to deal with status ailments at some point. When you are exposed to a status ailment, its associated bar will begin to fill up; when it is completely full, the status will be inflicted. You can cure it before the bar fills to prevent the ailment. This stat is determined by level of your Endurance and equipped Attire. | |
Rapid Poison RES |
Resistance to rapid poisoning. The higher this attribute, the more resistant you are. Rapid Poisoning and Frenzy must be cured before the HP Loss occurs, as the damage is instantaneous. This means that fighting foes that inflict either of these requires you to be very careful. This stat is determined by level of your Endurance and equipped Attire. | |
Frenzy RES |
Resistance to the lure of frenzy. The higher this attribute, the more resistant you are. Rapid Poisoning and Frenzy must be cured before the HP Loss occurs, as the damage is instantaneous. This means that fighting foes that inflict either of these requires you to be very careful. This stat is determined by your equipped Attire. | |
Beasthood |
The higher this attribute, the closer you are to beasthood when temporary transformed. Your Beasthood stat determines the maximum strength of your Beast Transformation using Beast Blood Pellets or Beast's Embrace Caryll Rune and the Beast Claw's transformed mode. You won't literally transform into a beast, but raising the Beast Gauge will give you a serious increase in attack power, at the cost of a similarly serious decrease in defense. The higher your Beasthood is, the higher your maximum potential damage will be when using Beast Transformation. Beasthood can't be gained like normal stats. Instead, it is conferred by attire. Having high Insight also reduces your Beasthood, so make sure to spend all of your Insight if you want to maximize Beasthood. |