Offensive StatsBloodborne Wiki » Game Mechanics » Offensive Stats |
Source ❘ Edit ❘ Sitemap ❘ License page revision: 21, last edited: 28 May 2022 |
Basic Information |
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Icon | Stat | Effect |
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Normal Attack | ||
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Physical ATK | Physical is a bit special in that it has two special subtypes: blunt and thrust. Each physical attack is either normal physical, blunt, or thrust. The enemy will use the appropriate defense type depending on your attack. In other words, the enemy really has seven defense types: physical, blunt, thrust, blood, arcane, fire, and bolt. Blood Gems with "Physical ATK UP" increase physical attack, however, also increase blunt and thrust damage. On the other hand, a gem that increases thrust won't raise normal physical or blunt damage. |
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Blunt | The enemy will use the appropriate defense type depending on your attack. In other words, the enemy really has seven defense types: physical, blunt, thrust, blood, arcane, fire, and bolt. Blood Gems with "Blunt ATK UP" raises the power of blunt attacks only. |
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Thrust | The enemy will use the appropriate defense type depending on your attack. In other words, the enemy really has seven defense types: physical, blunt, thrust, blood, arcane, fire, and bolt. Blood Gems with "Thrust ATK UP" raises the power of thrust attacks only. |
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Blood ATK | Blood type ATK, mainly dealt by firearms. The enemy will use the appropriate defense type depending on your attack. In other words, the enemy really has seven defense types: physical, blunt, thrust, blood, arcane, fire, and bolt. |
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Arcane ATK | Arcane type ATK. The enemy will use the appropriate defense type depending on your attack. In other words, the enemy really has seven defense types: physical, blunt, thrust, blood, arcane, fire, and bolt. |
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Fire ATK | Fire type ATK. The enemy will use the appropriate defense type depending on your attack. In other words, the enemy really has seven defense types: physical, blunt, thrust, blood, arcane, fire, and bolt. |
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Bolt ATK | Bolt type ATK. The enemy will use the appropriate defense type depending on your attack. In other words, the enemy really has seven defense types: physical, blunt, thrust, blood, arcane, fire, and bolt. |
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QS Bullet Use | Number of Quicksilver Bullets consumed with use. |
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Durability | Durability of weapon. Depleted with use, ATK reduced when heavily worn. |
Special Attack | ||
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Slow Poison ATK | Strength of slow poison added to ATK. |
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Rapid Poison ATK | Strength of rapid poison added to ATK. |
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VS Kin | Percent of normal damage against kin. There are two types of "racial bonus" in Bloodborne - one versus beasts, and one versus kin. You can view your weapon's damage bonus (or penalty) by looking at your weapon info screen. This is tied directly to the Blood Gem system; specifically Beasthunter and Kinhunter gems. |
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VS Beasts | Percent of normal damage against beasts. There are two types of "racial bonus" in Bloodborne - one versus beasts, and one versus kin. You can view your weapon's damage bonus (or penalty) by looking at your weapon info screen. This is tied directly to the Blood Gem system; specifically Beasthunter and Kinhunter gems. |