Student Set (Cape)Bloodborne Wiki » Armor » Armor Sets » Student Set (Cape) |
Source ❘ Edit ❘ Sitemap ❘ License page revision: 23, last edited: 26 June 2018 |
Related Wiki Pages (In Alphabetical Order) | |
Armor | |
Armor Sets | |
Byrgenwerth | |
Completionist Guide | |
HEX ID's Archive | |
Chest | |
Index | |
In-game Art - Attire | |
In-game Art - Attire [datamined] | |
Legs | |
Student Set | |
Student Trousers | |
Student Uniform | |
Student Uniform (Cape) | |
The Old Hunters TGS 2015 | |
Treasures |
Basic Information |
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Image | Name | Buy | Sell | |||||||||||
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Student Uniform | - | 11200 | 70 | 70 | 70 | 100 | 140 | 60 | 70 | 42 | 31 | 35 | 35 | |
Student Trousers | - | 4800 | 50 | 50 | 50 | 60 | 70 | 50 | 50 | 24 | 18 | 19 | 19 | |
Armor Set | Trade | Physical Defense | Elemental Defense | Resistance | Beasthood | |||||||||
Total | - | 16000 | 120 | 120 | 120 | 160 | 210 | 110 | 120 | 66 | 49 | 54 | 54 | |
Availability | Treasure in Byrgenwerth, chest in the College: Lower Floors |
Student Set (Cape) | Attire |
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In-Game Descriptions & Appearance |
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Notes |
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Damage Reduction Calculation |
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DMG Reduction | - | - | Formula: Clothing Defense is a percentage reduction after Physical DEF is applied. "Every 10 points of defense is 1% damage reduction." Each type is specific and separate in this category. Separate items of clothing stack multiplicatively, rather than additively | Results | |||
Physical | - | 0.93 | - | 0.95 | 1000 * ( 1 - ( 0.93 * 0.95 ) ) | 116.50 | |
Blunt | - | 0.93 | - | 0.95 | 1000 * ( 1 - ( 0.93 * 0.95 ) ) | 116.50 | |
Thrust | - | 0.93 | - | 0.95 | 1000 * ( 1 - ( 0.93 * 0.95 ) ) | 116.50 | |
Blood | - | 0.90 | - | 0.94 | 1000 * ( 1 - ( 0.90 * 0.94 ) ) | 154.00 | |
Arcane | - | 0.86 | - | 0.93 | 1000 * ( 1 - ( 0.86 * 0.93 ) ) | 200.20 | |
Fire | - | 0.94 | - | 0.95 | 1000 * ( 1 - ( 0.94 * 0.95 ) ) | 107.00 | |
Bolt | - | 0.93 | - | 0.95 | 1000 * ( 1 - ( 0.93 * 0.95 ) ) | 116.50 |
In-Game Art |
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Key |
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Physical Defense |
Elemental Defense |
Resistance |
Beasthood |
The physical stats for the Armor are W / X / Y / Z:
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The elemental stats for the Armor are X / Y / Z:
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The resistance stats for the Armor are X / Y / Z:
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The higher this attribute, the closer you are to beasthood when temporary transformed. Grants a serious increase in ATK power, at the cost of a similarly serious decrease in defense. Points in beasthood thresholds:
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