Tomb Prospector SetBloodborne Wiki » Armor » Armor Sets » Tomb Prospector Set |
Source ❘ Edit ❘ Sitemap ❘ License page revision: 22, last edited: 25 June 2018 |
Basic Information |
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Image | Name | Buy | Sell | |||||||||||
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Tomb Prospector Hood | 6000 | 3600 | 40 | 40 | 50 | 50 | 60 | 50 | 50 | 18 | 16 | 4 | 15 | |
Tomb Prospector Garb | 18000 | 10800 | 90 | 90 | 100 | 90 | 120 | 100 | 110 | 55 | 57 | 13 | 45 | |
Tomb Prospector Gloves | 6000 | 3600 | 40 | 40 | 60 | 50 | 60 | 60 | 60 | 29 | 27 | 6 | 24 | |
Tomb Prospector Trousers | 6000 | 3600 | 50 | 60 | 60 | 60 | 70 | 60 | 50 | 31 | 29 | 8 | 26 | |
Armor Set | Trade | Physical Defense | Elemental Defense | Resistance | Beasthood | |||||||||
Total | 36000 | 21600 | 220 | 230 | 270 | 250 | 310 | 270 | 270 | 133 | 129 | 31 | 110 | |
Availability | Sold by Bath Messengers. Available for purchase after obtaining Radiant Sword Hunter Badge |
Tomb Prospector Set | Attire |
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In-Game Descriptions & Appearance |
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Notes |
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Damage Reduction Calculation |
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DMG Reduction | Formula: Clothing Defense is a percentage reduction after Physical DEF is applied. "Every 10 points of defense is 1% damage reduction." Each type is specific and separate in this category. Separate items of clothing stack multiplicatively, rather than additively | Results | |||||
Physical | 0.96 | 0.91 | 0.96 | 0.95 | 1000 * ( 1 - ( 0.96 * 0.91 * 0.96 * 0.95 ) ) | 203.27 | |
Blunt | 0.96 | 0.91 | 0.96 | 0.94 | 1000 * ( 1 - ( 0.96 * 0.91 * 0.96 * 0.94 ) ) | 211.66 | |
Thrust | 0.95 | 0.90 | 0.94 | 0.94 | 1000 * ( 1 - ( 0.95 * 0.90 * 0.94 * 0.94 ) ) | 244.52 | |
Blood | 0.95 | 0.91 | 0.95 | 0.94 | 1000 * ( 1 - ( 0.95 * 0.91 * 0.95 * 0.94 ) ) | 228.00 | |
Arcane | 0.94 | 0.88 | 0.94 | 0.93 | 1000 * ( 1 - ( 0.94 * 0.88 * 0.94 * 0.93 ) ) | 276.86 | |
Fire | 0.95 | 0.90 | 0.94 | 0.94 | 1000 * ( 1 - ( 0.95 * 0.90 * 0.94 * 0.94 ) ) | 244.52 | |
Bolt | 0.95 | 0.89 | 0.94 | 0.95 | 1000 * ( 1 - ( 0.95 * 0.89 * 0.94 * 0.95 ) ) | 244.96 |
In-Game Art |
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Key |
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Physical Defense |
Elemental Defense |
Resistance |
Beasthood |
The physical stats for the Armor are W / X / Y / Z:
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The elemental stats for the Armor are X / Y / Z:
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The resistance stats for the Armor are X / Y / Z:
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The higher this attribute, the closer you are to beasthood when temporary transformed. Grants a serious increase in ATK power, at the cost of a similarly serious decrease in defense. Points in beasthood thresholds:
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