Undead Giant (Club and Hook)Bloodborne Wiki » Bosses » Undead Giant (Club and Hook) |
Source ❘ Edit ❘ Sitemap ❘ License page revision: 36, last edited: 04 Mar 2023 |
Basic Information |
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Location | Required | |||||||||||||
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Root Dungeon Base Level | boss | 1800 | 1425 | 120 | 144 | 84 | 120 | 160 | 120 | 55 | 300 | 180 | - | - | No |
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Lower Pthumerian Labyrinth L2 | boss | 12777 | 15785 | 172 | 207 | 120 | 172 | 229 | 172 | 79 | 300 | 180 | - | - | No |
► Defenses: Physical, Blunt, Thrust, Blood, Arcane, Fire and Bolt. Resistances: Slow Poison and Rapid Poison. Bonuses: Beasts & Kin. |
Location & Discovery | Drop & [Rate] |
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No effect | Lower Pthumerian Labyrinth L2 | boss; Adept Damp Blood Gem (4) [100%]; + 0 Insight for encounter;+ 2 Insight for defeating the boss. |
Base | Random adept gem based on area x1 [100%] |
439 discovery, no curse | Random adept gem based on area x1 [100%] |
110 discovery, curse | Random adept gem based on area x1 [100%] |
439 discovery, curse | Random adept gem based on area x1 [100%] |
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Multipliers | Bonuses | Weak against | Additional Information | ||
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HP Multiplier | 1 | Is beast | No | Bolt | Frenzy resistance is 999 |
Arcane Damage Multiplier | 1 | Is kin | No | Super Armor value 120 | |
Fire Damage Multiplier | 1 | Is weak to serrated | No | Main Damage Type Physical, Blunt | |
Bolt Damage Multiplier | 1 | Is weak to righteous | No |
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Undead Giant (Club and Hook) ❘ 死体の巨人 | Boss |
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Cooperation & Boss' HP
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Undead Giant Weak Points |
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Body Part | Total HP | Part HP | HP [%] | Damage X | Damage X after breaking |
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Undead Giant (Club and Hook) | Chalice Dungeons | |||||
Head | 1800 | 100 | 5.56% | 1 | 1.50 |
Arm | 1800 | 170 | 9.44% | 1 | 1.50 |
Leg | 1800 | 220 | 12.22% | 1 | 1.50 |
Undead Giant (Club and Hook) | Chalice Dungeons Roaming Boss & Enemy | |||||
Head | 540 | 100 | 18.52% | 1 | 1.50 |
Arm | 540 | 170 | 31.48% | 1 | 1.50 |
Leg | 540 | 220 | 40.74% | 1 | 1.50 |
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Attack Patterns Phase One |
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Key Attack | Interrupt | Notes |
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Beatdown Combo | No | Up to five slow hits, usually vertical club smashes but sometimes ends with a horizontal hook slash; strafe or quickstep backward, or quickstep forward. |
Fishhook Grab | No | Close-range grab attack; quickstep backward once or twice. |
Spinning Flail | No | 360-degree spin attack with very fast startup, used if you attack from behind; quickstep backward when it starts. |
Front Kick | No | Single forward kick with fast startup, used with either foot; quickstep sideways or backward. |
Hook Swipe | No | Horizontal rightward hook swipe that can be followed with a second vertical slash of the hook in the opposite direction. |
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Attack Patterns Phase Two |
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Key Attack | Interrupt | Notes |
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Shockwave Slam | No | Spherical area attack centered on itself. Slow and obvious windup; quickstep backward. |
Chain Cyclone | No | Horizontal slash followed by 360-degree trailing attacks from the chains attached to his back. Slow windup but long reach; quickstep backward. |
Pulverizer Combo | No | Up to five fast slams with its club, sometimes ending with a hook slash instead; can hit you repeatedly on the ground. Strafe or quickstep backward. |
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Blood Stones: Drop Pools |
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Pool Name |
Depth 1 |
Depth 2 |
Depth 3 |
Depth 4 |
Depth 5 |
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Blood Stone Shard Pool A |
Blood Stone Shard Depth 1 |
Blood Stone Shard Depth 2 |
Blood Stone Shard Depth 3 |
Twin B. Stone Shards Depth 4 |
Twin B. Stone Shards Depth 5 |
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Blood Stone Shard Pool B |
Blood Stone Shard Depth 1 |
Blood Stone Shard Depth 2 |
Twin B. Stone Shards Depth 3 |
Twin B. Stone Shards Depth 4 |
Twin B. Stone Shards Depth 5 |
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Blood Stone Shard Pool C |
Blood Stone Shard Depth 1 |
Blood Stone Shard Depth 2 |
Twin B. Stone Shards Depth 3 |
Twin B. Stone Shards Depth 4 |
Blood Stone Chunk Depth 5 |
Enemies List Per Pool [% Drop Rate] |
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Blood Stone Shard Pool A |
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Blood Stone Shard Pool B |
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Blood Stone Shard Pool C |
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Chalice Dungeons Depth [Preset & Root] |
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Base Level: Blood Echoes, HP, Damage and Def. Multipliers |
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Blood Echoes Multipliers | HP Multipliers | Damage Multipliers | Defense Multipliers |
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Total Value = Base x A x B x C x D | Total Value = Base x A x B x C | Total Value = Base x A x B x C | Total Value = Base x A x B x C |
Multiplier A - Depth Depth 1: 1.399999976158142 Depth 2: 3.2568421363830566 Depth 3: 10.551578521728516 Depth 4: 44.402103424072266 Depth 5: 63.250526428222656 |
Multiplier A - Depth Depth 1: 1.7640000581741333 Depth 2: 2.558000087738037 Depth 3: 6.763999938964844 Depth 4: 11.41100025177002 Depth 5: 12.204999923706055 |
Multiplier A - Depth Depth 1: 1.6239999532699585 Depth 2: 1.9140000343322754 Depth 3: 2.5899999141693115 Depth 4: 2.989000082015991 Depth 5: 3.1050000190734863 |
Multiplier A - Depth Depth 1: 1.100000023841858 Depth 2: 1.149999976158142 Depth 3: 1.4249999523162842 Depth 4: 1.5499999523162842 Depth 5: 1.5750000476837158 |
Multiplier B - Layer Layer 1: 1.0000000000000000 Layer 2: 1.0499999523162842 Layer 3: 1.100000023841858 Layer 4: 1.2000000476837158 |
Multiplier B - Layer Layer 1: 1.0000000000000000 Layer 2: 1.0499999523162842 Layer 3: 1.0750000476837158 Layer 4: 1.149999976158142 |
Multiplier B - Layer Layer 1: 1.0000000000000000 Layer 2: 1.0750000476837158 Layer 3: 1.100000023841858 Layer 4: 1.149999976158142 |
Multiplier B - Layer Layer 1: 1.0000000000000000 Layer 2: 1.0099999904632568 Layer 3: 1.0149999856948853 Layer 4: 1.0175000429153442 |
Multiplier C - Ihyll Ihyll: 1.36899995803833 |
Multiplier C - Ihyll Ihyll: 1.1039999723434448 |
Multiplier C - Ihyll Ihyll: 1.0870000123977661 |
Multiplier C - Ihyll Ihyll: 1.0149999856948853 |
Multiplier D - Additional Rite Cursed Offering: 1.2000000476837158 |