Old Hunter SetBloodborne Wiki » Armor » Armor Sets » Old Hunter Set |
Source ❘ Edit ❘ Sitemap ❘ License page revision: 21, last edited: 26 June 2018 |
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Basic Information |
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Image | Name | Buy | Sell | ![]() |
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Old Hunter Cap | - | 1000 | 50 | 30 | 40 | 50 | 30 | 60 | 20 | 11 | 5 | 13 | 19 |
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Old Hunter Top Hat | - | 1000 | 30 | 60 | 40 | 30 | 30 | 20 | 40 | 8 | 5 | 17 | 13 |
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Old Hunter Garb | - | 2000 | 100 | 70 | 80 | 100 | 70 | 120 | 50 | 36 | 19 | 44 | 48 |
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Old Hunter Gloves | - | 1000 | 60 | 50 | 50 | 60 | 50 | 70 | 40 | 19 | 10 | 23 | 29 |
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Old Hunter Trousers | - | 1000 | 60 | 50 | 60 | 60 | 50 | 70 | 40 | 20 | 11 | 25 | 33 |
Armor Set | Trade | Physical Defense | Elemental Defense | Resistance | Beasthood | |||||||||
Total | - | 5000 5000 |
270 250 |
200 230 |
230 230 |
270 250 |
200 200 |
320 280 |
150 170 |
86 83 |
45 45 |
105 109 |
129 123 |
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Availability |
Head 1: Treasure in (Main Game): Hunter's Nightmare, corpse on top of stairs from Oedon Chapel Head 2: Treasure in (Main Story): Hunter's Nightmare, corpse outside of Bridge Residence leading to River of Blood Chest: Treasure in (Main Story): Hunter's Nightmare, corpse on the left side of Lower Grand Cathedral Staircase after Cathedral Plaza Hands: Treasure in (Main Story): Hunter's Nightmare, corpse on roof ledge next to main staircase outside of Oedon Chapel Legs: Treasure in (Main Game): Hunter's Nightmare, corpse on the ledge above the lever for Oedon Chapel gate |
Old Hunter Set | Attire |
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In-Game Descriptions & Appearance |
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Notes |
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Damage Reduction Calculation |
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DMG Reduction | ![]() |
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Formula: Clothing Defense is a percentage reduction after Physical DEF is applied. "Every 10 points of defense is 1% damage reduction." Each type is specific and separate in this category. Separate items of clothing stack multiplicatively, rather than additively | Results | |
![]() | Physical | 0.95 | 0.90 | 0.94 | 0.94 | 1000 * ( 1 - ( 0.95 * 0.90 * 0.94 * 0.94 ) ) | 244.52 |
![]() | Blunt | 0.97 | 0.93 | 0.95 | 0.95 | 1000 * ( 1 - ( 0.97 * 0.93 * 0.95 * 0.95 ) ) | 185.85 |
![]() | Thrust | 0.96 | 0.92 | 0.95 | 0.94 | 1000 * ( 1 - ( 0.96 * 0.92 * 0.95 * 0.94 ) ) | 211.30 |
![]() | Blood | 0.95 | 0.90 | 0.94 | 0.94 | 1000 * ( 1 - ( 0.96 * 0.90 * 0.94 * 0.94 ) ) | 244.52 |
![]() | Arcane | 0.97 | 0.93 | 0.95 | 0.95 | 1000 * ( 1 - ( 0.97 * 0.93 * 0.95 * 0.95 ) ) | 185.85 |
![]() | Fire | 0.94 | 0.88 | 0.93 | 0.93 | 1000 * ( 1 - ( 0.94 * 0.88 * 0.93 * 0.93 ) ) | 284.55 |
![]() | Bolt | 0.98 | 0.95 | 0.96 | 0.96 | 1000 * ( 1 - ( 0.98 * 0.95 * 0.96 * 0.96 ) ) | 141.99 |
Damage Reduction Calculation |
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DMG Reduction | ![]() |
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Formula: Clothing Defense is a percentage reduction after Physical DEF is applied. "Every 10 points of defense is 1% damage reduction." Each type is specific and separate in this category. Separate items of clothing stack multiplicatively, rather than additively | Results | |
![]() | Physical | 0.97 | 0.90 | 0.94 | 0.94 | 1000 * ( 1 - ( 0.97 * 0.90 * 0.94 * 0.94 ) ) | 228.61 |
![]() | Blunt | 0.94 | 0.93 | 0.95 | 0.95 | 1000 * ( 1 - ( 0.94 * 0.93 * 0.95 * 0.95 ) ) | 211.03 |
![]() | Thrust | 0.96 | 0.92 | 0.95 | 0.94 | 1000 * ( 1 - ( 0.96 * 0.92 * 0.95 * 0.94 ) ) | 211.30 |
![]() | Blood | 0.97 | 0.90 | 0.94 | 0.94 | 1000 * ( 1 - ( 0.97 * 0.90 * 0.94 * 0.94 ) ) | 228.61 |
![]() | Arcane | 0.97 | 0.93 | 0.95 | 0.95 | 1000 * ( 1 - ( 0.97 * 0.93 * 0.95 * 0.95 ) ) | 185.85 |
![]() | Fire | 0.98 | 0.88 | 0.93 | 0.93 | 1000 * ( 1 - ( 0.98 * 0.88 * 0.93 * 0.93 ) ) | 254.11 |
![]() | Bolt | 0.96 | 0.95 | 0.96 | 0.96 | 1000 * ( 1 - ( 0.96 * 0.95 * 0.96 * 0.96 ) ) | 159.50 |
In-Game Art |
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Key |
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Physical Defense |
Elemental Defense |
Resistance |
Beasthood |
The physical stats for the Armor are W / X / Y / Z:
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The elemental stats for the Armor are X / Y / Z:
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The resistance stats for the Armor are X / Y / Z:
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The higher this attribute, the closer you are to beasthood when temporary transformed. Grants a serious increase in ATK power, at the cost of a similarly serious decrease in defense. Points in beasthood thresholds:
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