StatsBloodborne Wiki » Stats |
Source ❘ Edit ❘ Sitemap ❘ License page revision: 47, last edited: 25 June 2024 |
Basic Information |
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Icon | Stat | Description | Soft cap | Soft cap | Hard cap | Soft caps effect |
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Level | The total value of a hunter's overall attributes. Use Blood Echoes to level up. | None | None | 544 | - | |
Blood Echoes | The total number of held Blood Echoes. You can use them to trade with messengers. | None | None | 999999999 | - | |
Insight | Level of Insight, or depth of inhuman knowledge. Needed to ring special bell, but induces frenzy. | None | None | 99 | - | |
Vitality | Attribute govering HP. | 30 | 50 | 99 | The amount of max HP gained is ~25 per level from 1 - 30; ~20 per level at 31; ~8-9 per level after 50 | |
Endurance | Attribute govering stamina and resistances. | 15 | 40 (160s) | 99 | Increases Slow and Rapid Poison resistance by 4-6 per level before level 15 and 2 or less after 15; Increases max Stamina by 2-3 per level before 40 and 1 per every 6 levels after 40 | |
Strength | Attribute govering heavy physical weapon ATK. Determines whether or not you can use certain equipment. | 25 | 50 | 99 | Contribution to Attack Rating gets stronger the more points you put into it. Increases total attack with STR weapons. Total Attack is multiplied by your weapon's scaling value. | |
Skill | Attribute govering more nuanced physical weapon ATK. Determines whether or not you can use certain equipment. | 25 | 50 | 99 | Contribution to Attack Rating gets stronger the more points you put into it. Increases total attack with SKL weapons. Total Attack is multiplied by your weapon's scaling value. | |
Bloodtinge | Attribute govering power of weapons that use QS bullets. Determines whether or not you can use certain equipment. | 25 | 50 | 99 | Contribution to Attack Rating gets stronger the more points you put into it. Increases total attack with BLT weapons and item. Total Attack is multiplied by your weapon's scaling value. | |
Arcane | Attribute govering power of arcane ATK. Determines whether or not you can use certain equipment. | 25 | 50 | 99 | Contribution to Attack Rating gets stronger the more points you put into it. Increases total attack with ARC weapons and items. Total Attack is multiplied by your weapon's scaling value. |
Defensive Stats |
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Icon | Stat | Effect |
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Basic Stats | ||
HP |
The power, or will, to survive. When your HP reaches 0, you die, so having a large maximum pool of HP is valuable by itself, but Bloodborne has specific systems that make having high HP even more important than you might guess. This stat is determined by your Vitality and can be further increased by Clockwise Metamorphosis Caryll runes. | |
Stamina |
Stamina is necessary to perform various action. Depletes as actions are taken, but refills automatically. Attacking, rolling, dashing, backstepping, and quickstepping all consume stamina; if you don't have enough, you won't be able to perform those actions. Being unable to roll or quickstep is a huge problem, as those are your primary means of defense. This stat is determined by your Endurance and can be further increased by Anti-Clockwise Metamorphosis Caryll runes. | |
Discovery |
Governs chances of enemies dropping items when defeated. This helps find more items after defeating enemies. It's not strictly required, but it does help with finding supplies while running Chalice Dungeons. Other option how to increase Discovery, without leveling up Arcane, is to equip an Eye Caryll Rune. | |
Defensive Stats | ||
Physical DEF |
Ability to defend against attacks made with bare flesh or against foes with corporeal existence. Despite this stat being called Physical DEF it does affect all kind of incoming damage to the player being physical or elemental. As you level up, your physical defense will also increase. This is tied to your Level. It doesn't matter which stat you increase; your physical defense will also go up. No matter which stats you choose to focus on, your character will become stronger and more resistant to enemy attacks. In other words, leveling up makes the game easier. | |
Slow Poison RES |
Resistance to slow poisoning. The higher this attribute, the more resistant you are. Status Ailments are often more deadly than normal attacks. It is always better to avoid such affliction, as curing ailments in the middle of a battle can be tricky. Still, you will inevitably need to deal with status ailments at some point. When you are exposed to a status ailment, its associated bar will begin to fill up; when it is completely full, the status will be inflicted. You can cure it before the bar fills to prevent the ailment. This stat is determined by level of your Endurance and equipped Attire. For more information about hidden enemy attributes and immunity to status such as Slow Poison visit the Hidden Enemy Attributes wiki page. | |
Rapid Poison RES |
Resistance to rapid poisoning. The higher this attribute, the more resistant you are. Rapid Poisoning and Frenzy must be cured before the HP Loss occurs, as the damage is instantaneous. This means that fighting foes that inflict either of these requires you to be very careful. This stat is determined by level of your Endurance and equipped Attire. For more information about hidden enemy attributes and immunity to status such as Rapid Poison visit the Hidden Enemy Attributes wiki page. | |
Frenzy RES |
Resistance to the lure of frenzy. The higher this attribute, the more resistant you are. Rapid Poisoning and Frenzy must be cured before the HP Loss occurs, as the damage is instantaneous. This means that fighting foes that inflict either of these requires you to be very careful. This stat is determined by your equipped Attire. | |
Beasthood |
The higher this attribute, the closer you are to beasthood when temporary transformed. Your Beasthood stat determines the maximum strength of your Beast Transformation using Beast Blood Pellets or Beast's Embrace Caryll Rune and the Beast Claw's transformed mode. You won't literally transform into a beast, but raising the Beast Gauge will give you a serious increase in attack power, at the cost of a similarly serious decrease in defense. The higher your Beasthood is, the higher your maximum potential damage will be when using Beast Transformation. Beasthood can't be gained like normal stats. Instead, it is conferred by attire. Having high Insight also reduces your Beasthood, so make sure to spend all of your Insight if you want to maximize Beasthood. |
Offensive Stats |
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Icon | Stat | Effect |
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Normal Attack | ||
Physical ATK |
Physical is a bit special in that it has two special subtypes: blunt and thrust. Each physical attack is either normal physical, blunt, or thrust. The enemy will use the appropriate defense type depending on your attack. In other words, the enemy really has seven defense types: physical, blunt, thrust, blood, arcane, fire, and bolt. Blood Gems with "Physical ATK UP" increase physical attack, however, also increase blunt and thrust damage. On the other hand, a gem that increases thrust won't raise normal physical or blunt damage. | |
Blunt |
The enemy will use the appropriate defense type depending on your attack. In other words, the enemy really has seven defense types: physical, blunt, thrust, blood, arcane, fire, and bolt. Blood Gems with "Blunt ATK UP" raises the power of blunt attacks only. | |
Thrust |
The enemy will use the appropriate defense type depending on your attack. In other words, the enemy really has seven defense types: physical, blunt, thrust, blood, arcane, fire, and bolt. Blood Gems with "Thrust ATK UP" raises the power of thrust attacks only. | |
Blood ATK |
Blood type ATK, mainly dealt by firearms. The enemy will use the appropriate defense type depending on your attack. In other words, the enemy really has seven defense types: physical, blunt, thrust, blood, arcane, fire, and bolt. | |
Arcane ATK |
Arcane type ATK. The enemy will use the appropriate defense type depending on your attack. In other words, the enemy really has seven defense types: physical, blunt, thrust, blood, arcane, fire, and bolt. | |
Fire ATK |
Fire type ATK. The enemy will use the appropriate defense type depending on your attack. In other words, the enemy really has seven defense types: physical, blunt, thrust, blood, arcane, fire, and bolt. | |
Bolt ATK |
Bolt type ATK. The enemy will use the appropriate defense type depending on your attack. In other words, the enemy really has seven defense types: physical, blunt, thrust, blood, arcane, fire, and bolt. | |
QS Bullet Use |
Number of Quicksilver Bullets consumed with use. | |
Durability |
Durability of weapon. Depleted with use, ATK reduced when heavily worn. | |
Special Attack | ||
Slow Poison ATK |
Strength of slow poison added to ATK. | |
Rapid Poison ATK |
Strength of rapid poison added to ATK. | |
VS Kin |
Percent of normal damage against kin. There are two types of "racial bonus" in Bloodborne - one versus beasts, and one versus kin. You can view your weapon's damage bonus (or penalty) by looking at your weapon info screen. This is tied directly to the Blood Gem system; specifically Beasthunter and Kinhunter gems. | |
VS Beasts |
Percent of normal damage against beasts. There are two types of "racial bonus" in Bloodborne - one versus beasts, and one versus kin. You can view your weapon's damage bonus (or penalty) by looking at your weapon info screen. This is tied directly to the Blood Gem system; specifically Beasthunter and Kinhunter gems. |
Leveling Up |
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Notes |
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Beginner's Guide to Stats [Source] |
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Stats |
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